Day 3 of Drawtober featuring Custom Phoebe's Rae! It feels good to draw Rae again she is such a unique character. Now to clarify, Rae is a Teleqwin a race of body less floating heads who utilize telekinesis to manipulate the world. They are born from their planet Qwina which is sentient planet of which relies on Teleqwins to provide it with energy which the Teleqwin gather from energy emitting substances of which Teleqwins also need to absorb for sustenance. Because Teleqwins pretty much only use their brains, they have developed a superior intellect but have also master the ability to multitask. They are also very tech savvy develop machines that they shared with the rest of the galaxy including their teleportation tech known as Instant Matter Materialization System, The I.M.M.S.
Rae is one of Phoebe's partners and serves as Phoebe's navigator and intel specialist. Rae also developed many of Phoebe's prosthetic limbs. Rae is not a fighter but a great support.
Thursday, October 3, 2013
Wednesday, October 2, 2013
Drawtober Challenge Day 2 Cadet Primrose
Incredibly rough concept sketch of my new character, Primrose for day 2 of my Drawtober challenge. This one is very rough because I still have no idea how this character will look and had ran into snags while sketching this as a result.
Primrose is a cadet for her country's air force and in this world air planes aren't really use for combat but rather these kind of suits where they adopted the use of insect wings for flight because of how maneuverable flying insects are. Primrose is apart of the Yellow Jacket squad of which her flying gear is modeled after the wasp. So the story records Primrose's fight in a sort of world war where we learn how she gain the honor of being the air forces ace. She is equipped with a sort of machine gun and a rapier (the wasp's stinger).
I really enjoy the design of her face. I wanted to capture a stinging insect in her face some how so I gave her slanted eyes which resemble a wasp's eye in some sorts and I don't know how her upwards pointy nose helps indicate the wasps theme but I like it.
This is by no means her final look and these are all place holders I want to add more mechanical bits and such maybe have a steam punk like slant and she still doesn't have head gear yet because I'm still trying to figure out how that would look.
Primrose is a cadet for her country's air force and in this world air planes aren't really use for combat but rather these kind of suits where they adopted the use of insect wings for flight because of how maneuverable flying insects are. Primrose is apart of the Yellow Jacket squad of which her flying gear is modeled after the wasp. So the story records Primrose's fight in a sort of world war where we learn how she gain the honor of being the air forces ace. She is equipped with a sort of machine gun and a rapier (the wasp's stinger).
I really enjoy the design of her face. I wanted to capture a stinging insect in her face some how so I gave her slanted eyes which resemble a wasp's eye in some sorts and I don't know how her upwards pointy nose helps indicate the wasps theme but I like it.
This is by no means her final look and these are all place holders I want to add more mechanical bits and such maybe have a steam punk like slant and she still doesn't have head gear yet because I'm still trying to figure out how that would look.
Tuesday, October 1, 2013
Drawtober Challenge Day 1 On The Call
Okay so it's a new month and I decided to do something I always wanted to do but I finally decided to just go all out.
I'm attempting to do the draw a day for a whole month challenge. Now most of the things I will do is sketch mainly because of my limited time and I'm not as fast as I would like but yeah this is a great way to practice so here is day 1!
Day 1 being fan art of Mighty No. 9's heroine, Call this is her E design since there is a kickstarter backer vote contest thing for her final design and since design B didn't make it into the final vote session, I want E to win but F and H are nice too. This was an hour sketch that I really want to finish up later on.
Anyways congrats to Mighty No. 9 for the successful Kickstarter!
I'm attempting to do the draw a day for a whole month challenge. Now most of the things I will do is sketch mainly because of my limited time and I'm not as fast as I would like but yeah this is a great way to practice so here is day 1!
Day 1 being fan art of Mighty No. 9's heroine, Call this is her E design since there is a kickstarter backer vote contest thing for her final design and since design B didn't make it into the final vote session, I want E to win but F and H are nice too. This was an hour sketch that I really want to finish up later on.
Anyways congrats to Mighty No. 9 for the successful Kickstarter!
Thursday, December 13, 2012
My first animation and updates.
Uh this place has been quiet. Sorry about that school and such took up my time and attention. So yeah last quarter I had a character portfolio which took up all my time for a length of 3 or so weeks. This time it was an animation project.
So my language of animation and film, aka, animation history class had a final project which was to do an animation center around a technique we covered in the class. So we had the option of using stuff like single frame technique, cut outs/shadow puppets, stop motion, and limited animation. Then we had to write up a 5 page term paper on the method or methods we used. I decided to do a limited animation piece and was heavily inspired by the studio UPA. The biggest guide to this project was to animate for the sake of animating because at this point in our studies, the class has no experience working on animations before and this class isn't a technical animation class.
So my animation is called "Simply Miette"
I decided to create a character named Miette which in french is suppose to mean "sweet little thing." Yeah she a little french girl who is just strolling around until she starts hearing music of which she starts to enjoy it.
This isn't finish because I ran out of time. I basically put together everything I had and just went with it. I want to finish this animation and fix up some parts of it.
Anyways I feel that this character has potential and this won't be the last time she appears in an animation. I feel like I can start up a animated web series with her but first I need to come up with a premise.
So yeah.
Anyways my 2nd quarter at The Art Institute SF is done and I have a good 3 week break for the holidays. I plan on gaming a whole lot but I do want to do some art stuff as well. I also want to prepare for the next year because I really want to do a lot next year.
Again sorry for being so quite. Now that I'm done with school for a bit I can do more blog posts. I also want to work on my other blog and start doing some amateur journal writing stuff.
So my language of animation and film, aka, animation history class had a final project which was to do an animation center around a technique we covered in the class. So we had the option of using stuff like single frame technique, cut outs/shadow puppets, stop motion, and limited animation. Then we had to write up a 5 page term paper on the method or methods we used. I decided to do a limited animation piece and was heavily inspired by the studio UPA. The biggest guide to this project was to animate for the sake of animating because at this point in our studies, the class has no experience working on animations before and this class isn't a technical animation class.
So my animation is called "Simply Miette"
This isn't finish because I ran out of time. I basically put together everything I had and just went with it. I want to finish this animation and fix up some parts of it.
Anyways I feel that this character has potential and this won't be the last time she appears in an animation. I feel like I can start up a animated web series with her but first I need to come up with a premise.
So yeah.
Anyways my 2nd quarter at The Art Institute SF is done and I have a good 3 week break for the holidays. I plan on gaming a whole lot but I do want to do some art stuff as well. I also want to prepare for the next year because I really want to do a lot next year.
Again sorry for being so quite. Now that I'm done with school for a bit I can do more blog posts. I also want to work on my other blog and start doing some amateur journal writing stuff.
Sunday, October 21, 2012
Musical Vibes Revised
This one took awhile but that was necessary because I wanted to do this piece justice.
So back in April I did a piece called Musical Vibes.
I was happy with the piece but there was a lot of problems with it that bothered me afterward. Lanavi Winter is a character near and dear to my heart so I didn't want to make bad artwork of her so I decided to revise this piece heavily and so here is the final version of Musical Vibes.
Unfortunately it is still not well received in the places where I submit art work but what can I expect I'm a relatively unknown individual. Click here for a better view.
Basically what I did was I redrew her body and gave her a casual summer outfit. I changed where she was looking and put more detail into her eyes. I then added more range of values in the shading for more depth. Lastly, I re did the background to fit the new pose and such and added text for a nice touch. Overall I enjoy this piece and am very proud of it even though it didn't do well in the public eye.
I try to get more art finished so yeah thanks for stopping by and such.
So back in April I did a piece called Musical Vibes.
I was happy with the piece but there was a lot of problems with it that bothered me afterward. Lanavi Winter is a character near and dear to my heart so I didn't want to make bad artwork of her so I decided to revise this piece heavily and so here is the final version of Musical Vibes.
Unfortunately it is still not well received in the places where I submit art work but what can I expect I'm a relatively unknown individual. Click here for a better view.
Basically what I did was I redrew her body and gave her a casual summer outfit. I changed where she was looking and put more detail into her eyes. I then added more range of values in the shading for more depth. Lastly, I re did the background to fit the new pose and such and added text for a nice touch. Overall I enjoy this piece and am very proud of it even though it didn't do well in the public eye.
I try to get more art finished so yeah thanks for stopping by and such.
Tuesday, September 25, 2012
Custom Phoebe Character Portfolio
So I've just been chilling out since the end of my first quarter at the Art Institute so now time for a lengthy post. This is the final character portfolio project I did for my Character and Object design class. Which is also the beginning concept work for a story I want to work on called Custom Phoebe.
So let's get this started.
So here we have page one which is the set up page for the main character, Phoebe Leal.
Phoebe's body turns.
10 of Phoebe's expressions.
2 of Phoebe's action poses.
2 of 4 of Phoebe's acting poses.
So let's get this started.
So here we have page one which is the set up page for the main character, Phoebe Leal.
Phoebe's body turns.
10 of Phoebe's expressions.
2 of Phoebe's action poses.
2 of 4 of Phoebe's acting poses.
4 of 4 of Phoebe's acting poses.
10 of Phoebe's hand poses.
1 of 5 of Phoebe's props.
4 of 5 of Phoebe's props.
Finally, Phoebe's head turns.
Moving on to the second character
Here is Bronx's set up. He is the trusty partner to Phoebe.
Bronx's body turns.
10 of Bronx's expressions.
Finally the third character Rae Djn, the third teammate in Phoebe's team.
Rae's Setup.
Rae's terrible drawn body turns (I didn't like how this turned out)
10 of Rae's expressions.
Here's the character line up and size comparison.
Background 1 of 2, Phoebe's house on the command ship.
And finally background 2 of 2 a rough sketch of the city in the command ship. (Command ship = home away from home for Phoebe and co. since they travel the universe busting criminals.)
So yeah there we go.
Just the a little inside info. I was very much inspired by Megaman and the game Mighty Switch Force. The idea for the story came from the idea of galaxy space police force stuff through out sci-fi things as well as the general premise of the Green Lantern. Star Wars can be a factor of inspiration as well. Also Bronx's design was inspired by Earthworm Jim and he was suppose to be a human but I changed him after I though of the whole Police in space thing. Rae's design came out of the blue she was suppose to be a robot but I decided to make her into another alien species.
Anyways that's it enjoy.
Sunday, September 9, 2012
My new project, Custom Phoebe!
So this post marks the start of my development journal entries for my brand new attempt at making a web comic series. This series is called Custom Phoebe.
Now why do I think this one will more likely start off as opposed to my two other ideas that haven't gotten anywhere? Simply put I have more concept and character development work for Custom Phoebe.
Basically I've been working on the lead cast for Custom Phoebe for my character and object design class. Our final project is to make a 3 character portfolio which includes a whole lot of character design content such their basic profile, synopsis of the characters story and world, facial expressions, body turns, character acting poses, character action poses, backgrounds, and the items or props they use. So yeah it would be a complete waste if all this concept work would not be used for something so I really would like to start something with this. Since I have more of an understanding of these characters than I have with all the other characters I have made.
So let's start by introducing the characters.
First up we have Phoebe the main character.
So yeah our heroine of the story. Phoebe is Universal Police officer. The Universal Police Force is a inter-universe police organization that protects planets under the Universal Law. Phoebe was originally a cop for a space colony city but had a run in with a dangerous bounty hunter who robbed her of her ability to use her arms and legs. So she was given prosthetic limbs. As a result of the incident she wanted to become better at protecting the innocent and decided to join the ones who saved her, the Universal Police Force. So now she and her team patrol the various galaxies stopping evil.
So generally her ability is that her prosthetic limbs are interchangeable so she can "customize" her load out to satisfy any given situation.
I've been developing Phoebe for 7 weeks now and so here is a comparison shot of when she was first designed to what she looks like now. Phoebe on the left is the first sketch I did of her, and Phoebe on the right is the one I did last week. I ended up changing a lot of her design because I had design elements from other characters in her and they were hard to draw consistently for some reason like the hair buns.
I don't have a finished sketch of the second character so let's go to the third
The third character is probably going to be the most popular of the initial three. This is Rae Djn. She is the navigator and tech wiz of Phoebe's team. Rae is a Teleqwin a species from the planet Qwina which are a species who entire body consist of a floating round head. Since they have no limbs they use telekinesis to manipulate their environment. Because they use telekinesis so much which requires a lot of brain power, they manage to gain a extremely high form of intellect and thus manage to develop advance robotic stuff and such like the robot suit Rae controls. Rae is incredibly smart and is a master of multitasking, not to mention she is a unstoppable at strategy games. Her only draw back is that she terrible at any form of combat, ie. she is a bad shot so she tends to sit on the side lines giving out information to the team and is usually behind the wheel of the space craft.
So yeah I want to continually record the progress of this project and hopefully we will be seeing an official launch of the web comic in the near future. It will be glorious and I will feel accomplished.
Stay tune for more development.
Now why do I think this one will more likely start off as opposed to my two other ideas that haven't gotten anywhere? Simply put I have more concept and character development work for Custom Phoebe.
Basically I've been working on the lead cast for Custom Phoebe for my character and object design class. Our final project is to make a 3 character portfolio which includes a whole lot of character design content such their basic profile, synopsis of the characters story and world, facial expressions, body turns, character acting poses, character action poses, backgrounds, and the items or props they use. So yeah it would be a complete waste if all this concept work would not be used for something so I really would like to start something with this. Since I have more of an understanding of these characters than I have with all the other characters I have made.
So let's start by introducing the characters.
First up we have Phoebe the main character.
So generally her ability is that her prosthetic limbs are interchangeable so she can "customize" her load out to satisfy any given situation.
I've been developing Phoebe for 7 weeks now and so here is a comparison shot of when she was first designed to what she looks like now. Phoebe on the left is the first sketch I did of her, and Phoebe on the right is the one I did last week. I ended up changing a lot of her design because I had design elements from other characters in her and they were hard to draw consistently for some reason like the hair buns.
I don't have a finished sketch of the second character so let's go to the third
The third character is probably going to be the most popular of the initial three. This is Rae Djn. She is the navigator and tech wiz of Phoebe's team. Rae is a Teleqwin a species from the planet Qwina which are a species who entire body consist of a floating round head. Since they have no limbs they use telekinesis to manipulate their environment. Because they use telekinesis so much which requires a lot of brain power, they manage to gain a extremely high form of intellect and thus manage to develop advance robotic stuff and such like the robot suit Rae controls. Rae is incredibly smart and is a master of multitasking, not to mention she is a unstoppable at strategy games. Her only draw back is that she terrible at any form of combat, ie. she is a bad shot so she tends to sit on the side lines giving out information to the team and is usually behind the wheel of the space craft.
So yeah I want to continually record the progress of this project and hopefully we will be seeing an official launch of the web comic in the near future. It will be glorious and I will feel accomplished.
Stay tune for more development.
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